In the real world, you wouldn't want to carry a handheld controller all the time, or have menus constantly popping up in front of your face – so why put up with those things in VR worlds? With ...
The hierarchy design in Electronauts also lends itself well to flexibility. With tools contained in physical cubes, the user is free to manipulate them in whatever way is most useful for their ...
Frost & Sullivan’s recent analysis, Future of User Interfaces Shaping New Consumer Experiences, finds that user interface (UI) technologies have moved beyond the concept of simply representing ...
Our series Inside XR Design examines specific examples of great XR design. Today we’re looking at the game Electronauts and what it can teach us about smart VR interface design. Editor’s Note: ...
Eye and hand tracking aren't new, but Apple's use of them in the Vision Pro is the best they've ever been. I’m PCMag’s home theater and AR/VR expert, and your go-to source of information and ...