This project runs one or more managed Beat Saber worker copies, plays each replay through BeatLeader or ScoreSaber, records the game window with FFmpeg, captures that Beat Saber process's audio, ...
単なる「LoL の自動録画ソフト」ではなく、録画・イベント同期・リプレイ閲覧・データ分析を一体化し、蓄積されたプレイデータから scikit-learn の決定木モデルを使って「勝利の方程式」や「敗北しやすいパターン」を自動抽出することを目指しています。
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