That was always the vision for the game, and all design decisions we made tried to cater to that sense of exploration.” “When we looked at a lot of the hidden object games that are out there, they’re ...
First game feels laggy on phones. Fix it with touch-friendly controls, optimized layout, better performance, and feedback for smooth mobile play ...
Arin Hanson traces the development of Gameoverse from a decade-old prank into a full series and discusses the long road from Newgrounds to Glitch.