Abstract: Recognizing behaviors within classroom settings is vital for gauging educational progress and optimizing teaching methodologies. The complexity of classroom environments often poses ...
An AI-powered "Red Light, Green Light" robot inspired by the Squid Game TV series. This project uses computer vision and machine learning for real-time player recognition and tracking, featuring an ...
Abstract: In the field of multimobile robots (MMRs), object recognition and obstacle avoidance are fundamental capabilities to ensure autonomous navigation and safe task execution, particularly in ...