This project implements a Grid Placement System in 3D, allowing for the placement and deletion of buildings on a grid. It serves as an experimental project to develop a grid system from scratch. While ...
This project dates back to October 2021. It has been realized in collaboration with Julien Withfield within the scope of the course CS412/512 - Computer Games Design during my exchange semester at ...
Abstract: As games grow in complexity, their performance drops. This creates the challenge of optimizing performance without sacrificing quality. A challenge many developers face. This paper explores ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results