VFX specialist Amitaabh Naaraayan takes us through the second part of this series on making a CG movie. Last month, we looked at the concepts of Modeling and Texturing. In this issue, we shall discuss ...
I love creating things on my 3D printer, but I’ve always hit a wall because I’m not an engineer and traditional 3D design software can be really tricky. In ...
Unity Animation system is not meant to work with UI. The problem here is if one panel is updated every child and subsequent children in the tree which must be UI element (quad) are marked dirty. This ...
Quaternius releases a second Universal Animation Library with over 130 humanoid animations, free for commercial use. Artist and asset publisher Quaternius has released Universal Animation Library 2, ...
Inverse Rig Mapping is a toolset for Maya to map skeletal animation data e.g. mocap data back to arbitrary character rigs using machine learning. It is based on the paper "Learning an inverse rig ...