A simple devlog-style breakdown of how to add and control particle effects inside Unity UI for polished menus and interfaces. #UnityTips #Devlog #GameUI American manufacturer’s hidden tag calling ...
Anti-Alias Masking Mode: If you don't need semi-transparent masks, you can use the more performant "Anti-Aliasing Masking Mode". Masking Shape: You can add or remove mask region using MaskingShape ...