Oh, sure, I can “code.” That is, I can flail my way through a block of (relatively simple) pseudocode and follow the flow. I ...
Controlling a lunar lander using a 1980s home computer is not for the faint of heart, and this project shows how one intrepid developer linked the world of BASIC to the simulated world of Kerbal Space ...
DLSS 4.5 for almost every game ...